Wireframe Blender Viewport Screengrab
1860 Faces (Tris/Quads, before triangulation)
3490 Triangulated
Low Poly - OpenGL, flat shaded screengrab
Low Poly + Baked normals
Baked Ambient Occlusion
AO + Normals (with extra lighting)
It is all UV mapped, still a while to go yet. I am going to texture this next, then rig it and even give animating a go.
After all that, I am releasing it under an open source license (Creative Commons 3)
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