Thursday 28 March 2013

Robot

I've been absent recently. Hoping to make a comeback in terms of productivity and art output.

To get back into the swing of things I am entering an OGA contest with a little, lowpoly 3d model. Mainly done as texturing practice (if anyone has any tips, feel free to share).

http://opengameart.org/content/brain-robot

Saturday 9 February 2013

Update

I'm still around, but real life has taken precedence. Will be focusing on my drawing in the new few months, and might post when I get it to a satisfactory state.

Friday 25 January 2013

OGA REMIX Contest Entry

Trying to make up for forgetting the GGJ
I give you, the IMP HAT!
189 Tris, 256x256 png texture

Tuesday 15 January 2013

Basilisk

A contribution to the game Unvanquished.
The original concept was done by one of their talented artists.
Detailed sculpt based off the low poly model (below)
 Low Poly version, shown with normal map and ambient occlusion

It is about 3800 triangles, but the mesh itself is mostly squares. The sculpt is just over 1 million triangles.

Monday 7 January 2013

Insect - Sculpt




Another sculpt, a heavily armored insect-like creature, done over the course of an afternoon (just doodling when I had a minute).