I've been absent recently. Hoping to make a comeback in terms of productivity and art output.
To get back into the swing of things I am entering an OGA contest with a little, lowpoly 3d model. Mainly done as texturing practice (if anyone has any tips, feel free to share).
http://opengameart.org/content/brain-robot
Atmostatic
The Art, Game Development and thoughts of Atmostatic
Thursday, 28 March 2013
Saturday, 9 February 2013
Update
I'm still around, but real life has taken precedence. Will be focusing on my drawing in the new few months, and might post when I get it to a satisfactory state.
Friday, 25 January 2013
OGA REMIX Contest Entry
Trying to make up for forgetting the GGJ
I give you, the IMP HAT!
189 Tris, 256x256 png texture
Tuesday, 15 January 2013
Basilisk
A contribution to the game Unvanquished.
The original concept was done by one of their talented artists.
Detailed sculpt based off the low poly model (below)
Low Poly version, shown with normal map and ambient occlusion
It is about 3800 triangles, but the mesh itself is mostly squares. The sculpt is just over 1 million triangles.
It is about 3800 triangles, but the mesh itself is mostly squares. The sculpt is just over 1 million triangles.
Monday, 7 January 2013
Insect - Sculpt
Another sculpt, a heavily armored insect-like creature, done over the course of an afternoon (just doodling when I had a minute).
Sunday, 6 January 2013
Content Drop: Demon and Elemental
I just released my Elemental Golem and Demon models on Open Game Art!
http://opengameart.org/content/elemental-golem
http://opengameart.org/content/demon
http://opengameart.org/content/elemental-golem
http://opengameart.org/content/demon
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